Drogo Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Dyer. His brown hair has been sun bleached extensively. He wears a mask on his face.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Drogo was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Dyer.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Athletic, Disciplined. Flaws: Insomniac. Bonds: Job, Attractive, Nature. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
Possessions: 600 gp.
Kody Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly, Fearful. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 42000 sp.
Alexandre Budd, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, marred by sweets. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the east, but his parents moved at a very young age to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a masseuse and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Celestial
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 gp. Malachite (5 gp). Black pearl (200 gp). Hematite (5 gp). Onyx (70 gp). Black star sapphire (1000 gp). Sard (70 gp).
Shane Langston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. He has black hair. His green eyes peer out from beneath his top pastel hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Religious, Immigrant. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp. Gold dragon comb with red garnet eye (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Chad Blythe, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears a grey costume with the symbols of death on his torso. His chestnut hair, when down, is lengthy. He has gray eyes.
Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Sage profession.
History: Sold as a small child to a brothel owner, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Athletic. Flaws: Insane. Bonds: Job, Mentor, Immigrant. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
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