Everard Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of a Mayor, who enjoyed hunting, Everard was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and revenge
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Enemies, Nature. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Read, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. He sports a long black beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Masseuse profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Many giants want him driven away.
Flaws: Ugly. Bonds: Enemies, Job, Rich, Immigrant. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Jade (140 gp). Chrysoprase (80 gp).
William Gentry, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a green poncho over his likewise colored trousers and shirt and is in decent physical shape. He has black hair. He has green eyes and a green hat with a yellow feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted martial powers by his dying brother.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Blue star sapphire (500 gp). Violet garnet (700 gp). Rock crystal (60 gp).
Dean Woods, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his white robe. His skin is fair and his fingers are delicate and long. He wears his auburn hair up in a very large beehive style do. He has green eyes.
Personality: He dislikes all the random violence that takes place in the east. He is a ruthless business man, a trait he acquired from his mother.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Pacifist, Entrepeneur. Bonds: Nature, Immigrant, Family. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Blue sapphire (700 gp). Jade (100 gp). Obsidian (4 gp).
Simon Blakeley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy brown pantaloons and a green scarf. His blonde hair, when down, is lengthy. His green eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Simon studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Justice, Gifted, Impeccable. Flaws: Ugly, Shy. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 67 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 500 gp. Blue quartz (11 gp). Star rose quartz (80 gp). Lapis lazuli (11 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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