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NPC Generator

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Advanced [show]


Alexandre Kinsley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in a clean black cloak covering his clean studded leather. His whole body is exceptionally muscular. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Alexandre hails from a village terrorized by illithids. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Alexandre Kinsley, Male Human Cleric 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 16 (+3)7 (-2) 10 (+0)12 (+1)
Skills Deception +3, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp.


Social Check DCs


Godfrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Blacksmith uniform. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Hamilton, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Peridot (20 gp). Chrysoberyl (80 gp).


Social Check DCs


Roger Atherton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is generally well dressed albeit a few years behind the times. His brown hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Sabotage a competitor; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Opinionated, Logical. Bonds: Attractive, Mentor, Job. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Atherton, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)6 (-2) 8 (-1)12 (+1)
Skills Insight +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp.


Social Check DCs


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a violet low-cut shirt, and a broad hat upon his head. He has a moderate pudge and is not very fit. He wears his black hair up. His eyes are violet and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Poor, Job. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Randal Hastings, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hubert Braxton, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely red suit with yellow socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His auburn hair is cut jaggedly and amateurishly. His eyes are green and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: Hubert was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To settle down with his crush; and regain custody of his son

Ideals: Professionalism, Philantrophist. Bonds: Nature, Family, Has a crush. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Hubert Braxton, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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