Geoffrey Acton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a brown and white handkerchief worn on his left side. He keeps his auburn hair in a flapper bob. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: He was born in the west. He worked as a nervous Barrister and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and retire the richest man in the west
Ideals: Optimist, Artistic, Entrepeneur. Bonds: Immigrant, Job. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp.
Roger Conway, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears green leather gloves, a green jacket, and tight pants. He wears his chestnut hair up in a very large beehive style do. His eyes are blue and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Knight. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He has worked as a Knight like his mother before him.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Optimist, Logical. Bonds: Job, Mentor, Adventurer. Occupation: Knight
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Large well-done wool tapestry (200 gp). 4 Smokesticks.
Lewis Stansfield, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his left hand. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Painter profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Painter father left him crippled. He then took over the family business and is one of the better Carpenter for hire.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease. Bonds: In love, Adventurer, Job. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 16 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Alston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His blonde hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Addict. Bonds: Poor, Attractive, Military. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp.
Richard Carlton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears light armors faded through time and improper care. He wears his chestnut hair up in a very large beehive style do. His fierce blue eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Wants to have a good time and be beloved; and someone believes him a fraud
Ideals: Optimist, Extrovert. Bonds: Poor. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
