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NPC Generator

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Advanced [show]


Diggory Clapham, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. He has done his best to style his silver hair to look like a famous performer. His gray eyes peer out from beneath his Stetson black hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Diggory Clapham, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. Blue star sapphire (800 gp). Onyx (60 gp). Zircon (60 gp).


Social Check DCs


Heward Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Mason.

Motivation: He's repulsed by the PC.

Flaws: Emotional, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Heward Kimberly, Male Human Rogue 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown trousers with red and brown striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy golden hair. His gray eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Flaws: Shy. Bonds: Adventurer, Poor, Family, Job. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Alexandre Winterbourne, Male Human Ranger 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 19000 cp. 4 Tanglefoot bags.


Social Check DCs


Gerard Nash, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and a wedding ring on his left hand. With bright silver hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful wizard made him what he is. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Ideals: Disciplined, Justice, Gifted. Bonds: In love, Mentor. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Gerard Nash, Male Human Monk 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: This western man wears dark leathers with embroidery. His clothes are grease stained in places. He is bald on top and has large silver tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Peter Denholm, Male Human Paladin 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Insight +0, Intimidation +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Breastplate.


Social Check DCs

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