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NPC Generator

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Advanced [show]


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely violet suit with white socks and a vest with buckled shoes. He keeps his long brown hair kept up in a rat tail. His thin eyebrows rest above his beady amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Theodoric Hadley, Male Human Warrior 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky green painted plate armor. He wears his hair in dreadlocks. His eyes are brown and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Gilbert studied abroad. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Optimist, Fighting, Gifted, Impeccable. Bonds: Adventurer. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Jacobs, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 9 (-1)16 (+3)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Cory Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered blue stockings. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Addict, Depressed, Hedonist. Bonds: Poor. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Cory Northcott, Male Human Wizard 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1000 gp.


Social Check DCs


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely white suit with green socks and a vest with buckled shoes. His red hair is greasy and uncared for. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Shy, Insane. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Bertram Clare, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Solomon Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of crossbows on his belt, each one with a opal on the hilt. His hair, while still mostly brown, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Solomon was born on a far eastern plains where he grew up under the tutelage of his father, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Insane, Impulsive. Bonds: Immigrant. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Solomon Gracey, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)10 (+0) 7 (-2)15 (+2)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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