Kyle Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He desires power and/or immortality; and he seems to be bored by most things
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Darkwood Buckler. 1 Darkwood Buckler.
Shane Myerscough, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He has brown hair. His ears are large.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.
History: He was raised by priests from a young age. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Alex Royston, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white coat over a violet low-cut shirt, and a top hat upon his head. His long black hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.
Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Family, Slave. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Dustin Kendall, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large violet jacket. His silver hair is cut short. He has violet eyes and a violet hat with a blue feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Disciplined, Artistic. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 20 pp.
Ernest Presley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He typically wears white cloth garments or leather armor. With bright black hair and a scraggly beard. His eyes are blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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