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Advanced [show]


Manfred Cason, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a long, black, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's father didn't care for him much, and the feeling was mutual. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Flaws: Insane, Antagonistic, Disease. Bonds: Slave, Adventurer, Job. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Manfred Cason, Male Human Sorcerer 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 10 (+0)16 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Reynard Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. He has a small bristly mustache and wavy brown hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Ideals: Disciplined. Flaws: Ugly, Impulsive, Mundane. Bonds: Military. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Reynard Tickle, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)5 (-3)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Anselm Tatum, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Ernest Clare, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a green poncho over his likewise colored trousers and shirt. His blonde hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a crush on the local Armorer; and sabotage a competitor

Ideals: Persistence. Bonds: Adventurer, Mentor, Job, Has a crush. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Ernest Clare, Male Human Cleric 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)12 (+1) 18 (+4)12 (+1)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Thomas Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Thomas was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Thomas Marlee, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +5

Possessions: 1100 gp. Violet garnet (400 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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