Tim Clive, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a grey costume with the symbols of the sun god on his torso. With bright brown hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Tim was born the youngest of three triplets. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister
Ideals: Artistic, Gifted. Flaws: Cynical. Bonds: Family, Job. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (6 gp). Freshwater pearl (6 gp). Jade (130 gp). Deep blue spinel (1000 gp).
Alexandre Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His head has been shaved. His fierce blue eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He left for the west, certain he would find work there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Justice. Flaws: Ugly. Bonds: Military, Job, Immigrant. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 14000 cp. 1 Minor magic item.
Gilbert Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His red hair is cut short. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has drifted from career to career and currently works as a Sculptor.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Disease, Insomniac. Bonds: Attractive, Job, Military. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 55 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Red spinel (90 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Navigator. He has done his best to style his chestnut hair to look like a famous performer. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Tiger eye turquoise (9 gp). Star rose quartz (40 gp).
Reynard Kendal, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his spear ready. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are a pleasant blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Reynard hails from a village terrorized by goblins. His childhood dream was to be a Priest, but he was a colossal failure. He struck the Ruler job and began his own company from there.
Motivation: Sabotage a competitor; and an old rival family wants him found
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies, Job, Family. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
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