Bernard Byron, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky grey painted plate armor. He sports a long silver beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Military, Family. Occupation: Bookbinder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2800 sp. 1 Masterwork Musical instrument. 1 Superior lock.
Heward Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin brown vertical stripes and tan pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.
History: Heward was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Flaws: Insomniac, Shy. Bonds: Attractive, Job. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A necklace of small pink pearls (1000 gp).
Alexandre Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He has a moderate pudge and is not very fit. He wears his auburn hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 11000 sp. Moonstone (50 gp). Moss agate (10 gp). Lapis lazuli (10 gp). Red spinel (160 gp). 1 Minor magic item.
Rolf Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large white mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Ideals: Extrovert. Flaws: Ugly, Antagonistic, Racist. Bonds: Immigrant. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Godfrey Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His blonde hair is kept up in a ponytail inside a feathered hat. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is wracked by social anxiety.
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
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