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Balimaar Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: The child of a Server, who enjoyed hunting, Balimaar was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 10 years.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Balimaar Berkeley, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 21000 sp. Black pearl (1200 gp). Lapis lazuli (14 gp). Golden yellow topaz (1200 gp). Violet garnet (1200 gp). 1 Superior lock.


Social Check DCs


Henry Middleton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. This amber eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Henry hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Insomniac, Antagonistic, Insane. Bonds: Enemies. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Henry Middleton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: Tiger eye turquoise (11 gp). Red garnet (50 gp). Azurite (11 gp).


Social Check DCs


Alexandre Hampton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Alexandre Hampton, Male Human Bard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Mori, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His red hair has been sun bleached extensively. He has green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Beggar job and began his own company from there.

Motivation: He is content; and he'd like to take his coworkers down a peg

Flaws: Shy, Mundane. Bonds: In love, Poor, Job. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Don Mori, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Silver pearl (110 gp).


Social Check DCs


William Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy brown pantaloons and a black scarf. He sports a long brown beard, and similarly colored long hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

William Barney, Male Human Warlock 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills History +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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