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Advanced [show]


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Interpreter. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Everard was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Everard Warwick, Male Human Commoner 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Van Es, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His blonde hair is thinning but still full. His blue eyes dart from person to person.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Stableman business at a young age. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally

Flaws: Racist, Disease, Insane. Bonds: Job, Guardian. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Shane Van Es, Male Human Warlock 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling brown eyes.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Guy Staurheim, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)16 (+3) 17 (+3)14 (+2)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Gilbert Alton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized blue coat and is in decent physical shape. His tied-back hair is auburn. His eyes are green and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist. Bonds: Enemies, Religious, Rich. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Gilbert Alton, Male Human Paladin 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2900 sp.


Social Check DCs


Everard Watson, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses like a well dressed Painter does. His whole body is exceptionally muscular. His hair is short and brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. After coming to the age of reason, Everard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Everard Watson, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. White opal (400 gp).


Social Check DCs

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