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Advanced [show]


Kyle Oakley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a white costume with the symbols of the four houses of cards on his torso. He wears his blonde hair down. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: He was born on a small isolated farm. After coming to the age of reason, Kyle took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He is terrified, and will act out of fear.

Ideals: Passionate, Pacifist, Gifted. Bonds: Nature. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Kyle Oakley, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Magnifying glass. 1 Crowbar.


Social Check DCs


Balimaar Wallace, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy brown hair. His eyes are blue and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is a Lamia in disguise. Balimaar was born on a far western island where he grew up under the tutelage of his father, an expert Carpenter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Justice. Bonds: Attractive, Adventurer, Immigrant, Rich, Job. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Balimaar Wallace, Male Human Fighter 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Trollope, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long auburn hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Trollope, Male Human Warrior 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 8 (-1)15 (+2)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 60000 cp.


Social Check DCs


Chad Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Chad wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has worked as a Armorer like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Chad Livingstone, Male Human Adept 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He wears his blonde hair down. His hazel eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east. Ralf was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Impeccable, Fighting. Bonds: Rich, Religious, Immigrant. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Ralf Blankley, Male Human Monk 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 500 gp. Tourmaline (70 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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