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NPC Generator

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Advanced [show]


Conrad Lancaster, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black leather gloves, a black jacket, and tight pants. He wears a top hat to cover his moderate length silver hair. His brown eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Assassin, Conrad learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and to protect his home

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Guardian. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Conrad Lancaster, Male Human Rogue 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in black turtlenecks beneath a green coat with yellow slacks. His auburn hair, when down, is lengthy. He has gleaming, smiling amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Balimaar was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 6 years.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Enemies, Job, Rich. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Balimaar Alston, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)17 (+3) 13 (+1)14 (+2)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Hubert Ridley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky white painted plate armor. He wears his golden hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the north. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 5 years old his parents immigrated from the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father

Ideals: Pacifist, Entrepeneur, Fighting. Bonds: Immigrant, Family. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Hubert Ridley, Male Human Sorcerer 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)16 (+3) 17 (+3)8 (-1)
Skills Religion +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Gnome
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: Azurite (9 gp).


Social Check DCs


Cory Huxley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tight fitting white shirt and pants. His clothes are grease stained in places. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Racist, Selfish. Bonds: Poor, Immigrant. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Huxley, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 20 pp.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long brown hair is drawn into a two foot long braid. His thin eyebrows rest above his beady brown eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Adventurer, Mentor. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Blyth, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. Freshwater pearl (6 gp).


Social Check DCs

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