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Advanced [show]


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a robe, a symbol of the sun god around his neck, and a axe on his belt. His left leg appears badly burned and disfigured. He keeps his silver hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Gerard Upton, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Silver comb with moonstones (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerard Fidget, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He has styled his silver hair well, parting it to the right. His gray eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Rich, Military, Job, Family. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Gerard Fidget, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp. 1 Superior lock.


Social Check DCs


Everard Asheton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Everard Asheton, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 16 (+3)8 (-1)
Skills Deception +2, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 10000 cp. Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Blyth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Religious, Enemies. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Blyth, Male Human Bard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 2000 sp.


Social Check DCs


Adam Staurheim, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull pastel iron scale mail. He keeps his red hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Logical. Flaws: Addict, Insane. Bonds: Attractive, Guardian. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Adam Staurheim, Male Human Rogue 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 6000 sp. Moss agate (11 gp). Violet garnet (1300 gp). Deep green spinel (130 gp).


Social Check DCs

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