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Advanced [show]


Guy Shelly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long silver beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is a Doppelganger in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Shelly, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Theodoric Blakeley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He keeps his silver hair in a pixie cut. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Theodoric began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of drow

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Attractive, Adventurer, Enemies. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Theodoric Blakeley, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp.


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a yellow tunic with violet highlights, and long tan pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. He has no hair. His eyes are green and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Navigator, Gilbert learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Navigator.

Motivation: Regain custody of his son; and sabotage a competitor

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Gilbert Yorke, Male Human Bard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Rose (60 gp). Sardonyx (60 gp). Freshwater pearl (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man wears just a pastel suit, and sports empty pouches on his belt. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: Cory was born in the south. At a young age he loved to build and create. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Cory Kimberly, Male Human Sorcerer 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)17 (+3) 13 (+1)17 (+3)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 100 pp. Violet garnet (600 gp). Brown-green garnet (130 gp). Lapis lazuli (5 gp). Obsidian (5 gp).


Social Check DCs


Raymond Hayley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Raymond Hayley, Male Human Warrior 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 9 (-1)12 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Healer’s kit.


Social Check DCs

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