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NPC Generator

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Advanced [show]


Heward Fulton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears professional attire, and his gloved hand is found clutching a longbow. He has moderate length black hair. His brown eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and regain custody of his son

Ideals: Joker. Bonds: Attractive, Rich, In love, Family. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Heward Fulton, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Rolf Clinton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears just a white suit. His brown hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: Rolf was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Architect. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and further expansion of business

Flaws: Impulsive, Selfish, Secretive. Bonds: Job. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Clinton, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Wymar Stanton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised by priests from a young age. Wymar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Religious, Mentor. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Stanton, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)6 (-2) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp.


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Joker, Professionalism. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Heward Brandon, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 13
Languages Common, Terran, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Hematite (8 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a fine chain shirt which he covers with white colored cloaks and clothing. His right leg appears badly burned and disfigured. His blonde hair is styled in orderly dreadlocks. His violet eyes peer out from beneath his deerstalker white hat.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Seamstress. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Bonds: Guardian, In love, Immigrant, Job. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Gerald Gresham, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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