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Advanced [show]


Nicholas Hastings, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely black suit with white socks and a vest with buckled shoes. His chestnut hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Nicholas Hastings, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Ernest Breeden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears dull yellow sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His white hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Cook, who enjoyed hunting, Ernest was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Locksmith.

Motivation: Expand his business.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Breeden, Male Human Sorcerer 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Manfred Copeland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants nothing more than to rejoin the army; and many illithids want him driven away

Bonds: Attractive, Military, Religious, Enemies. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Manfred Copeland, Male Human Warrior 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)11 (+0) 18 (+4)15 (+2)
Skills Medicine +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 300 gp. Chrysoberyl (60 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright green suits and hats. He wears a top hat to hide his balding. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Norman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Adventurer again; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Justice, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Weston, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills History +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has styled his silver hair well, parting it to the left. His blue eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.

History: Born to a Stylist, his father struggled to pay the bills. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a courier and was forced into it by his family

Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Courier

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Gracey, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Crowbar. 1 Magnifying glass.


Social Check DCs

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