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NPC Generator

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Advanced [show]


Robert Tyndall, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He wears a colorful flower in his blonde hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Robert hails from a village terrorized by illithids. A few years later when the south was not economically sound they moved to his current location. He now owns his own business.

Motivation: He is wracked by social anxiety; and he is greedy

Flaws: Fearful. Bonds: Rich, Attractive, Enemies, Immigrant, Job. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Robert Tyndall, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 13
Languages Common, Giant, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a slight overbite and is overall scrawny. His hair, while still mostly auburn, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Artistic, Athletic. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Marlee, Male Human Commoner 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Heward Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. He is physically well-built. He keeps his blonde hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He hasn't been sleeping well lately.

Motivation: Regain custody of his daughter.

Ideals: Opinionated. Flaws: Insomniac, Disease. Bonds: Family, Job. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Heward Garrick, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 34000 sp.


Social Check DCs


Gunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people.

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Rich. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Gunter Tattersall, Male Human Ranger 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing colorful clothing, dressed as a Gardener. His whole body is exceptionally muscular. He has golden hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic, Disease. Bonds: Immigrant, Nature. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Kelsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs

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