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Advanced [show]


Rolf Copeland, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bather mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Rolf Copeland, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 17 (+3)11 (+0)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 300 gp.


Social Check DCs


Charles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black armored body suit, with a simple tan line shooting up and back down. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants.

Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Winterbourne, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He has several tiny sapphire earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Rich, Religious. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Bertram Fawcett, Male Human Aristocrat 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. Peridot (50 gp). Bloodstone (50 gp).


Social Check DCs


Dean Oakley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.

Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: Born to a Merchant, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Wants his loneliness to end; and many illithids want him driven away

Flaws: Insane, Selfish. Bonds: Poor, Enemies, Has a crush. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Dean Oakley, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 20000 cp. White pearl (50 gp). Aquamarine (700 gp). Zircon (70 gp).


Social Check DCs


Kyle Wellington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is golden. He has brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to prove his worth to the world

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Kyle Wellington, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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