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NPC Generator

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Advanced [show]


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a blue suit, pastel shirt, and red tie. He has wavy chestnut hair. His eyes are green and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Hedonist, Fearful. Bonds: Family, Adventurer. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Bertram Bentley, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. Malachite (13 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Everly, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His chestnut hair is greasy and uncared for. His eyes are likewise gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east to a Tanner, Theobald learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Everly, Male Human Druid 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp.


Social Check DCs


Raymond Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. With bright chestnut hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Guard, but he was a colossal failure. He became a Merchant soon after.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Philantrophist, Professionalism. Flaws: Racist. Bonds: Mentor, Job. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Raymond Marleigh, Male Human Paladin 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 75 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)8 (-1) 10 (+0)11 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Rose (20 gp). Violet garnet (1100 gp).


Social Check DCs


Ernest Pickering, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with red colored cloaks and clothing. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: He was raised in a white middle class family as the only child. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Athletic, Gifted. Flaws: Shy, Mundane. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Ernest Pickering, Male Human Aristocrat 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Geoffrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair is unkempt and raggedy. His eyes are violet and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Geoffrey Winthrop, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)16 (+3) 12 (+1)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 4000 cp.


Social Check DCs

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