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NPC Generator

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Advanced [show]


Geoffrey Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His blue unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted arcane powers by his dying sister.

Motivation: To reunite with his absent father; and he seems to be bored by most things

Ideals: Justice, Gifted. Flaws: Disease, Mundane. Bonds: Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Branson, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 2000 sp. Hematite (12 gp). Deep blue spinel (1300 gp). Red garnet (110 gp).


Social Check DCs


Jocelyn Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful slaver made him what he is. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Flaws: Emotional, Impulsive, Fearful. Bonds: Mentor, Adventurer. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Jocelyn Hadleigh, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 7000 cp. Brown-green garnet (120 gp). Eye agate (6 gp). Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


Hunter Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a violet vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his silver hair in a flapper bob. This hazel eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Mundane. Bonds: Family, Rich, Mentor. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Hunter Clapham, Male Human Commoner 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 3000 sp. Rose (70 gp).


Social Check DCs


Everard Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt. His blonde hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Joker, Extrovert. Bonds: Immigrant, Attractive. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Beckwith, Male Human Warlock 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp. Star rose quartz (50 gp). Peridot (50 gp). Freshwater pearl (14 gp). Alexandrite (200 gp).


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black cloak and cross-gartered green stockings. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Poor, Job. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Don Weld, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills History +6, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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