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Advanced [show]


Hunter Alby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Hunter studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Attractive. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Alby, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 9000 cp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Hubert Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy green suit. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Hubert hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Disease, Forgetful, Fearful. Bonds: Attractive, Enemies, Rich. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Hubert Kirby, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)17 (+3) 6 (-2)16 (+3)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Orc, Auran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Wharton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large brown mantle and cape that has been intricately interwoven into his red robe, and a wedding ring on his left hand. His red hair is singed and shortened. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the large cave and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: In love, Nature. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Theodoric Wharton, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white wide-brimmed hat and white clothes. He is an epitome of beauty. He sports a long blonde beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves singing and to teach people singing more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Anselm was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Artistic, Extrovert. Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Anselm Harley, Male Human Cleric 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Athletics +7
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Brown-green garnet (70 gp). Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. He keeps his auburn hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Painter for hire.

Motivation: He's repulsed by the PC; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job, Poor. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Kyle Home, Male Human Sorcerer 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs

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