Trym Marston, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. He wears a feathered hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.
History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp.
Rolf Wade, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His hair is long and chestnut with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His eyes are green.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Performer, his mother struggled to pay the bills. He has had some formal singing training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To prove his worth to the world; and he has a crush on the local performer
Ideals: Entrepeneur, Artistic. Flaws: Impulsive. Bonds: Has a crush, Poor. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Trym Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey cloak, and sports empty pouches on his belt. His silver hair is heavily combed to the right. His eyes are brown and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.
History: Born in the east to a Banker, Trym learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Banker for hire.
Motivation: Many goblins want him driven away; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 34000 sp.
Drogo Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is braided into rings. His hazel eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Justice, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 1300 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Drogo Clive, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He keeps his silver hair in a pixie cut. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Drogo was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up spear and armor he uses now. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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