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NPC Generator

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Advanced [show]


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His auburn hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.

Motivation: He's in love; and to settle down with his crush

Flaws: Disease. Bonds: Enemies, Adventurer, Job, Has a crush. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Diggory Graham, Male Human Adept 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Brown-green garnet (40 gp).


Social Check DCs


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing music.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: Human compassion; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Philantrophist. Flaws: Ugly, Insane, Racist. Bonds: Family. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Anselm Payton, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 6 (-2)7 (-2)
Skills History +2, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4 Holy water. 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Conrad Winchester, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His moppish chestnut hair is in a traditional bowl cut. His green eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a son. He has worked as a Tailor like his father before him.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Flaws: Mundane. Bonds: Attractive, In love, Military, Job. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Conrad Winchester, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Solomon Warwick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He wears a deerstalker hat to cover his moderate length red hair. His eyes are brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Bowyer, Solomon learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Expand his business; and a strong sense of loyalty to human people

Ideals: Justice. Flaws: Shy, Racist. Bonds: Job. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Warwick, Male Human Adept 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 22000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Weld, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a worn and beaten armor. He has black hair. He has a dull look in his blue eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Gomory studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying sister.

Motivation: Marry his sister to traveling adventurers; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical, Gifted. Bonds: Enemies, Attractive, Family. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Gomory Weld, Male Human Adept 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 12 (+1)19 (+4)
Skills Stealth +6
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 pp.


Social Check DCs

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