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Advanced [show]


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his trident. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Flaws: Antagonistic, Secretive. Bonds: Poor, Attractive. Occupation: Healer

Voice: Stutters

Attributes [hide]

Gerald Colton, Male Human Paladin 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)5 (-3) 11 (+0)9 (-1)
Skills Arcana +0, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 gp. Iolite (60 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a slight overbite and is overall scrawny. His brown hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Mason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Mason, Hunter learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Hunter Altham, Male Human Wizard 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 70 pp. Moonstone (70 gp).


Social Check DCs


Gomory Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown armored body suit, with a simple yellow line shooting up and back down. With a patchy black beard and wild black hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful. Bonds: Guardian, Poor. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Gomory Ridley, Male Human Bard 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 39 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: Violet garnet (400 gp). Tourmaline (80 gp). Hematite (4 gp). Malachite (4 gp).


Social Check DCs


Ernest Colton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His hair is chestnut, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Secretive, Addict. Bonds: Attractive, Military, Adventurer. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Colton, Male Human Bard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Justice. Flaws: Insane, Insomniac. Bonds: Rich, Mentor. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

William Cromwell, Male Human Warlock 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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