Ernest Westbrook, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. He wears his black hair down. This amber eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Nature, Enemies, Job. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 sp.
Rolf Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy brown hair. He has a dull look in his brown eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: Born in the east to a Apothecary, Rolf learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying brother.
Motivation: Sabotage a competitor; and to be a fortune-teller again
Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Job. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp. 4 Antitoxin.
Don Berkeley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His moppish black hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Don studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Nature, Rich. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Henry Churchill, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is cut short with large spiked bangs in the front. He has brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.
History: Henry hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Henry began to lead the lost caravan. He was granted arcane powers by his dying brother.
Motivation: His spouse's relatives view him with great suspicion; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Enemies, Family. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Copeland, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man very much looks the part of a Banker. His hair is brown and curly. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Passionate, Persistence. Bonds: Job, Rich. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 60 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
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