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Advanced [show]


Randal Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his bow ready. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Architect, who enjoyed hunting, Randal was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and regain custody of his son

Ideals: Fighting, Athletic. Bonds: Adventurer, Nature, Family. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Randal Clinton, Male Human Druid 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 300 gp.


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He wears his black hair up. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: Trym was raised in a hard working conservative environment. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Trym Barclay, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 10000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Paxton, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are violet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Bricklayer business at a young age. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Bricklayer soon after.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Optimist, Joker, Impeccable. Bonds: Rich, Job, Adventurer. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Heward Paxton, Male Human Cleric 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 8 (-1)8 (-1)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Patrick Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His hair is short and brown. His green eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC.

Ideals: Athletic. Flaws: Addict, PTSD. Bonds: Has a crush, Mentor. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Bradford, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Amber (110 gp). Moonstone (40 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Ralf Soames, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a green and black handkerchief worn on his right side. His black hair is long and unkept. He has a dull look in his hazel eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Ralf Soames, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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