Jocelyn Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: Jocelyn was born in the east. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Gifted, Persistence. Flaws: Ugly. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. White pearl (60 gp). Iolite (50 gp). Chrysoberyl (60 gp). 3 Smokesticks. 1 Holy water. 8 Acid flasks.
Anselm Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Poor, Family. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Gold dragon comb with red garnet eye (1300 gp). Large well-done wool tapestry (600 gp).
Balimaar Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple grey robe with brown stripes complete with hood. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Blacksmith.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Pacifist, Entrepeneur. Bonds: Guardian, Job, Adventurer. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. Golden yellow topaz (1000 gp).
Diggory Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is greasy and uncared for. His eyes are likewise gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Secretive, Fearful. Bonds: Adventurer. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Ralf Brandon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports yellow clothing, slightly heavier than average wear. His hair is long and auburn with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small forest village. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Professionalism, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Eye agate (8 gp). Chrysoberyl (120 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!