Manfred Thornton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He wears his golden hair up. He has green eyes and a grey hat with a white feather.
Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants revenge against illithids; and he wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Rich, Military, Adventurer, Enemies. Occupation: Baker
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.
Gerald Chatham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Laborer. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are blue and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: Gerald was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has achieved small success as a Laborer.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Rhodochrosite (8 gp). Rose (40 gp).
Solomon Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in a clean violet cloak covering his clean studded leather. His head has been shaved. He has a dull look in his brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Regain custody of his son; and he seems to be bored by most things
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Family, Rich. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Adam Rutherford, Male Human [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he is wearing the road beaten gear of a warrior. He wears a wide-brimmed hat to cover his moderate length brown hair. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. The war was a terrible time for him, and Adam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adam reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 400 gp.
Hubert Ogden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Superior lock. 1 Simple lock. 1 Good lock. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
