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NPC Generator

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Advanced [show]


Everard Axton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair, while still mostly auburn, has prominent grey streaks. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: He was raised in a forest tribe. He was an apprentice working in his father's forge. He struck the Healer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Everard Axton, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)18 (+4) 13 (+1)10 (+0)
Skills Medicine +4, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Lapis lazuli (7 gp). Blue quartz (7 gp). Chalcedony (50 gp).


Social Check DCs


Thomas Blackwood, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his warhammer always slung over his shoulder. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: Sabotage a competitor; and to be a server again

Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Religious, Job. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Thomas Blackwood, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Chrysoprase (30 gp). Sard (30 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. With a patchy auburn beard and wild auburn hair. He has a dull look in his amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Guy Windsor, Male Human Expert 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Geoffrey Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. He wears a colorful flower in his brown hair. His eyes are violet and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Geoffrey Clayton, Male Human Adept 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear white pants and tee shirts. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Disease. Bonds: Poor, Religious, Nature, Military. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Atterton, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 sp.


Social Check DCs

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