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NPC Generator

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Advanced [show]


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling brown eyes.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Guy Staurheim, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)16 (+3) 17 (+3)14 (+2)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and marry his brother to traveling adventurers

Flaws: Antagonistic, Lazy. Bonds: Poor, Attractive, Nature. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Tim Marley, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 300 gp. Rock crystal (20 gp). Red spinel (140 gp). Amber (140 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden and curly. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He also has developed a complete distrust of the Dilettante profession.

History: Born to a Dilettante, his father struggled to pay the bills. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Flaws: Ugly. Bonds: Job, Poor, Family, Religious. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Frederick Carlisle, Male Human Druid 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. An abacus with copper, silver and gold markers (80 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Cory Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large blue mantle and cape that has been intricately interwoven into his brown robe. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Logical. Flaws: Ugly, Secretive. Bonds: Guardian. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Cory Shirley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 18 (+4)14 (+2) 19 (+4)10 (+0)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Celestial, Auran
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his auburn hair up. He is very pretty but has cold, dead eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Carter business at a young age. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Job. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Roger Marley, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp.


Social Check DCs

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