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NPC Generator

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Advanced [show]


Roger Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a blue scarf. He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes are a pleasant amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Optimist, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Roger Warwick, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 12 (+1)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Trey Crawford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with grey pants. His chestnut hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north his family was never financially stable. A gifted student he started as a Courier, but he got bored and became a Glassblower. He inherited the family business which he has now maintained for 6 years.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Depressed, Antagonistic. Bonds: Poor, Job, Family. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Trey Crawford, Male Human Aristocrat 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)17 (+3) 15 (+2)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Auran, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 600 gp. Rhodochrosite (6 gp). Deep blue spinel (400 gp). Sard (20 gp). Alexandrite (400 gp).


Social Check DCs


Patrick Tindall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small island village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He wants revenge against orcs.

Ideals: Gifted. Flaws: Terse. Bonds: Nature, Enemies. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Patrick Tindall, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 6 (-2)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Branson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is short and white. His eyes are likewise amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to reunite with his absent mother

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Diggory Branson, Male Human Barbarian 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 38 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)16 (+3) 9 (-1)17 (+3)
Skills Acrobatics +1
Senses Passive Perception 9
Languages Common, Terran, Giant, Auran
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 700 gp. Black pearl (300 gp). Lapis lazuli (16 gp).


Social Check DCs


Hubert Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His long black hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.

History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and to be a hunter again

Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Immigrant, Job. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Hubert Ashley, Male Human Expert 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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