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NPC Generator

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Advanced [show]


Conrad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His long chestnut hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small mountains village. He worked as a nervous Miller and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a merchant again

Flaws: Racist. Bonds: Attractive, Nature, Job, Debt. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Conrad Mitchell, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)14 (+2) 17 (+3)10 (+0)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Home, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a sai. He has no hair. His eyes, though not visible through his cowl, are amber.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of drow once and for all.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Enemies, Mentor. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Arnold Home, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)17 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan, Giant, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Diggory Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with top hat. He has wavy blonde hair. His blue eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Opinionated, Gifted, Fighting. Flaws: Mundane. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Diggory Ogden, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Sydney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Sydney, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)12 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Iolite (70 gp). Azurite (9 gp). 1 Spyglass. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Secretive, Racist. Bonds: In love, Rich. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Balimaar Graeme, Male Human Rogue 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 12 (+1)7 (-2)
Skills Athletics +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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