Henry Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a violet costume with the symbols of magic on his torso, and carries clubs. He has done his best to style his blonde hair to look like a famous performer. He has gleaming, smiling amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Layabout.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Layabout
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 30 pp. Sard (20 gp). Hematite (10 gp). Obsidian (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nicholas Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a white suit, green shirt, and brown tie. He is muscular with a powerful set of arms. He has a red handlebar mustache and slicked back red hair. His ears are large.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich northern family. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he would like to get married and retire
Flaws: Ugly, Shy. Bonds: Has a crush, Rich, Nature. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is thinning but still full. His blue eyes peer out from beneath his broad grey hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 5 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Shy, PTSD. Bonds: Rich, Immigrant, Adventurer. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Alexandrite (400 gp). White opal (800 gp). Violet garnet (400 gp). 1 Minor magic item.
Guy Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His blonde hair is greasy and uncared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.
History: A powerful slaver made him what he is. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Mentor. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Good lock.
Percival Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. He wears his black hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.
History: Born to a Fortune-teller, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Poor. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
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