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Advanced [show]


Cory Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is a Lycanthrope in disguise. In his 10th year, his parents were killed by a dire rats raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Adventurer, Enemies. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Gentry, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2700 sp. Peridot (40 gp).


Social Check DCs


Gomory Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. He wears a colorful flower in his blonde hair. He tend to wears goggles to shield his eyes.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gomory was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister

Ideals: Extrovert, Professionalism. Bonds: Attractive, Family, Adventurer. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Gomory Brixton, Male Human Warlock 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: Just what you see.


Social Check DCs


Jocelyn Vance, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white and curly. He has violet eyes and a black hat with a green feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Brewer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Brewer like his father before him.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Bonds: Attractive, Enemies, Job, Adventurer, Has a crush. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Jocelyn Vance, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Vance, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears baggy blue pantaloons and a brown scarf. He has a hunchback. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Immigrant, Enemies. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Chad Vance, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: Smoky quartz (80 gp). Star rose quartz (80 gp). 3 Tanglefoot bags.


Social Check DCs


Theobald Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Dilettante. His blonde hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Professionalism, Entrepeneur. Flaws: Shy. Bonds: Job, Rich. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Nibley, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 110 pp. Hematite (4 gp). 1 Silk rope. 1 Silver holy symbol. 1 Spyglass.


Social Check DCs

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