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NPC Generator

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Advanced [show]


Solomon Melancon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright blue suits and hats. His silver hair is heavily combed to the left. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: Solomon was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Logical, Persistence. Flaws: Addict, Sensitive. Bonds: Adventurer, Rich. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Melancon, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Don Huxley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has red hair. His eyes are hazel and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Don hails from a village terrorized by dire rats. Like his mother and his sister before him, after school he went straight into learning to become a Painter. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Meet up once more with his childhood friend; and many dire rats want him driven away

Ideals: Gifted. Bonds: Job, Enemies, Family, Adventurer. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Don Huxley, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Star rose quartz (50 gp). Red spinel (160 gp). Aquamarine (300 gp).


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a violet and brown robe with the hood down. His chestnut hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerard was born the youngest of three triplets. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's attracted to the PC; and expand his business

Flaws: Antagonistic. Bonds: Military, Family, Job, Has a crush. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Gerard Vance, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs


Miles Remington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a colorful flower in his golden hair. He wears a mask on his face.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Stableman, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and wants to have a good time and be beloved

Ideals: Extrovert, Fighting. Bonds: Attractive, Immigrant, Poor. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Remington, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 pp.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is heavily combed to the right. His fierce hazel eyes like to dwell on things.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Ernest was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Athletic, Persistence, Entrepeneur. Flaws: Insane, Antagonistic. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Ernest Abram, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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