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NPC Generator

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Advanced [show]


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Miller soon after.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Huxley, Male Human Commoner 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Aquamarine (800 gp). Rock crystal (30 gp). Chrysoprase (30 gp). Red spinel (70 gp).


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He wears his brown hair down. His blue eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: A powerful brothel owner made him what he is. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He now owns his own business.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Job, Military, Mentor, Family. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Adelard Roscoe, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp.


Social Check DCs


Hugh Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple pastel robe with tan stripes complete with hood. He has wavy silver hair. His eyes are hazel and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: He was born in a small forest village. He struck it rich when he found rare goods in large quantities. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother.

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Hugh Marley, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Giant
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. He wears a colorful flower in his blonde hair. His violet eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Optimist, Professionalism. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Gerard Denholm, Male Human Warrior 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Simon Colton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde, silky, and of moderate length. His hazel eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Simon Colton, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Onyx (50 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs

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