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NPC Generator

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Advanced [show]


Kody Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.

History: His mother raised him in a mountain cabin. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Ugly. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Kody Blackwood, Male Human Rogue 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)8 (-1) 15 (+2)17 (+3)
Skills Investigation +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Kirby, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He has a slight overbite and is overall scrawny. His red hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Theobald hails from a village terrorized by brigands. In his 13th year, his parents were killed by a brigands raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother

Flaws: Insomniac, Shy. Bonds: Enemies, Family, Adventurer. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Theobald Kirby, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 5 (-3)7 (-2)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Lapis lazuli (10 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars, and sports empty pouches on his belt. His golden hair is still thick. His eyes are violet and catlike.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's attracted to the PC; and he seems to be bored by most things

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Arnold Tattersall, Male Human Warlock 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 200 gp.


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His eyes are brown and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Ernest never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Pacifist. Flaws: Depressed. Bonds: Poor, Military. Occupation: Weaver

Voice: pre-pubescent

Attributes [hide]

Ernest Clive, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Pink pearl (40 gp).


Social Check DCs


Thomas Ridley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. With bright black hair and a scraggly beard. His green unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Disease, Terse, Insane. Bonds: Attractive, Adventurer. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Thomas Ridley, Male Human Fighter 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 47 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 17 (+3)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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