Geoffrey Tindall, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear white tank tops with red pants. His skin is also unnaturally pale. His tied-back hair is blonde. His amber eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of southern immigrants he idolized his mother. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Impulsive, Depressed. Bonds: Military, Immigrant. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 41000 sp. Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Citrine (80 gp).
Gunter Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Bonds: Attractive, Immigrant, Poor. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (1100 gp). Gold and topaz bottle stopper cork (1100 gp).
Drogo Palomarez, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His tied-back hair is chestnut. His ears are large.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Mortician again; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Adventurer, Job. Occupation: Stylist
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Balimaar Cooper, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.
History: Balimaar hails from a village terrorized by goblins. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies, Slave. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 1100 gp.
Odo Winchester, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a tight fitting green shirt and pants. He has moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Odo studied abroad. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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