Balimaar Presley, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His blonde hair is long and unkept. He has several tiny sapphire earrings on each ear.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in spear use. He now mingles about in high society.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp).
Hugh Elton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a green suit, tan shirt, and black tie, and a wedding ring on his right hand. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A powerful slaver made him what he is. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Opinionated. Flaws: Insane, Secretive. Bonds: In love, Mentor. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 1000 sp.
John Marston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, white, dusty cloak. His hair is auburn and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Insomniac, Cynical. Bonds: Adventurer, Family, Job. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Arnold Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His chestnut hair is long and unkept. His eyes, though not visible through his cowl, are green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Courier
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Chad Carlton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears professional attire. He has a brown handlebar mustache and slicked back brown hair. His green unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Flaws: Disease, Antagonistic, Depressed. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Banded mail. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

