Kyle Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who usually wears his yellow robe and has his club always slung over his shoulder. His black hair is matted, messy, and big. His eyes are a pleasant green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Kyle never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Military. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Smoky quartz (60 gp).
Robert Dumph, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and prefers to wear black clothing when he does not wear armor. His left hand appears badly burned and disfigured. He wears his blonde hair up in a very large beehive style do. His eyes are blue and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Artistic, Optimist. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Alex Wakefield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Human culture. He uses divination through singing.
History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Gifted, Athletic. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 46000 sp. 1 Minor magic item.
Ralf Wesley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has wavy white hair. He has several tiny jet earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: He was born in the east, but his parents moved at a very young age to the west. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Depressed, Hedonist. Bonds: Attractive, Rich, Immigrant, Family. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Deep green spinel (150 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Ryland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is long and white with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful brothel owner made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant, Mentor. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
