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NPC Generator

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Advanced [show]


Theodoric Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, pastel cloak. His brown hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Masseuse mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Gifted. Flaws: Shy, Disease, Mundane. Bonds: Job. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Thackeray, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Superior lock.


Social Check DCs


Bernard Mori, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He keeps his golden hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: He was raised by priests from a young age. His childhood dream was to be a Guard, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Attractive, Job, Religious, Mentor. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Bernard Mori, Male Human Adept 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Theobald Westcott, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His head has been shaved. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Theobald Westcott, Male Human Warlock 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His head has been shaved. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. His psionic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's in love; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Bertram Brandon, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp.


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a tan suit. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Insomniac, PTSD. Bonds: Military. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

John Colby, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs

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