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Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich, Immigrant, Family. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Wymar Churchill, Male Human Sorcerer 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)18 (+4) 15 (+2)17 (+3)
Skills History +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Ignan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 700 gp.


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east to a Mason, Gerald learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mason job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Gerald Tickle, Male Human Ranger 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Nature +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Wesley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a brown vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Adventurer, Slave. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Wesley, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears green trousers with white and tan striped suspenders. He wears various colorful collared shirts. He wears a broad hat to cover his moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Passionate. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Theodoric Dalton, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Magnifying glass. 1 Superior lock. 1 Good lock.


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin red vertical stripes and black pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east his family was never financially stable. In his 16th year, his parents were killed by a illithids raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Antagonistic. Bonds: Has a crush, Poor, Enemies, Slave. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Huxley, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 600 sp. Violet garnet (500 gp). Black pearl (500 gp). Tiger eye turquoise (8 gp).


Social Check DCs

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