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NPC Generator

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Advanced [show]


Kody Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Shepherd. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Kody will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Extrovert, Optimist. Bonds: Job, Immigrant, Rich. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Kody Anderton, Male Human Rogue 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)17 (+3) 15 (+2)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hubert Deighton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail, and his gloved hand is found clutching a club. His white hair is matted, messy, and big. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: He was born in the north. Hubert was born on a far northern desert where he grew up under the tutelage of his mother, an expert Cook. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Military, Immigrant. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Hubert Deighton, Male Human Ranger 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: Patrick hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Disciplined, Pacifist. Bonds: Poor, Attractive, Enemies. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Patrick Tatum, Male Human Adept 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Sutton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Charles Sutton, Male Human Fighter 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Athletics +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Tiger eye turquoise (6 gp). Fire opal (1400 gp). Golden pearl (110 gp). Carnelian (60 gp).


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His black hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and a strong sense of loyalty to human people

Ideals: Gifted, Entrepeneur. Flaws: Racist, Antagonistic. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Gerald Copeland, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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