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Advanced [show]


Simon Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with painting.

History: He was born at the edge of vast desert. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Wordsworth, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair is short and golden. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: The child of northern immigrants he idolized his mother. A freak accident while working with his Roofer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Anselm Anderton, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 10 (+0)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Golden yellow topaz (700 gp). Violet garnet (700 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


William Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and blonde with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He has amber eyes and a black hat with a yellow feather.

Personality: Calm and collected, he is a well trained Map Maker. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Map Maker.

Motivation: He has passion for adventuring and risk.

Flaws: Disease. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

William Kent, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His silver hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Shipwright, Balimaar learned a great deal about his mother's area of expertise. A gifted student he started as a Priest, but he got bored and became a Shipwright. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Flaws: Insomniac. Bonds: Attractive, Job, Military, Poor. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Balimaar Bentham, Male Human Adept 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His hair is greying and his face has many wrinkles. This blue eyed northerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the north to a Painter, Trey learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and to end his boredom

Ideals: Joker. Flaws: Mundane. Bonds: Family, Job, Attractive. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Tattersall, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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