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NPC Generator

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Advanced [show]


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His auburn hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Selfish, Depressed. Bonds: Poor. Occupation: Banker

Voice: Whispers

Attributes [hide]

Gerald Colton, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1400 sp.


Social Check DCs


Percival Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Addict, Antagonistic. Bonds: Rich, Immigrant. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Kenley, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 80 pp. Chrysoprase (50 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item.


Social Check DCs


Richard Thackeray, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair, when down, is lengthy. His thin eyebrows rest above his beady green eyes.

Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of northern immigrants he idolized his father. Richard was born on a far northern forest where he grew up under the tutelage of his father, an expert Fisher. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against orcs; and further expansion of business

Flaws: Ugly, Addict, Forgetful. Bonds: Immigrant. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Richard Thackeray, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Tim Fulton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with broad hat. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tim took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Flaws: Shy. Bonds: Attractive, Guardian, Mentor, Nature. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Tim Fulton, Male Human Rogue 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)15 (+2) 17 (+3)11 (+0)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp. Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1800 gp). Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a greataxe. His silver hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: To unite with his brother.

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

William Hartford, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs

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