Bertram Enfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long black hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram hails from a village terrorized by drow. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: Expand his business; and revenge
Bonds: Enemies, Adventurer, Nature, Family, Job. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are white and perfect.
Personality: Eccentric and domineering, Arnold will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Arnold hails from a village terrorized by drow. He married young, but lost his spouse to drow. Days after completing his studies, news broke out that his hometown was attacked by drow. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Extrovert, Fighting. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 10 (+0) | 4 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 gp. Jasper (30 gp). Blue star sapphire (400 gp). Malachite (14 gp). Azurite (14 gp). 1 Minor magic item.
Henry Oakes, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Bather. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a skull on it. With a patchy chestnut beard and wild chestnut hair. His blue eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.
History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has drifted from career to career and currently works as a Bather.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and he is unsatisfied with his job
Ideals: Optimist, Logical, Gifted. Bonds: Job, Poor. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 4 Acid flasks. 4 Acid flasks.
Gilbert York, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a green and tan handkerchief worn on his left side. He has red hair. He is baby faced.
Personality: He is irascible and easily irritated. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his writing dream.
Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Adventurer, Family. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 2000 cp.
Gunter Colby, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He tends to wear a large black jacket. His brown hair is knotted and matted. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Chrysoprase (60 gp). Sardonyx (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


