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NPC Generator

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Advanced [show]


Everard Atherton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a yellow and green robe with the hood down. His moppish chestnut hair is in a traditional bowl cut. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and to get a good night's sleep

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Military, Religious. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Everard Atherton, Male Human Commoner 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Blue quartz (9 gp). Malachite (9 gp).


Social Check DCs


Diggory Ramsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. His long auburn hair reaches down to his waist. His violet eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Fighting. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Diggory Ramsey, Male Human Rogue 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp.


Social Check DCs


Lewis Denholm, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a slaver, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Revenge; and he is unsatisfied with his job

Ideals: Justice. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Lewis Denholm, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 18 (+4)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Heward Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears white leather gloves, a white jacket, and tight pants. He sports a flattop hair cut. His eyes are a pleasant amber.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He has never given up on his music dream.

Motivation: He's in love; and wants to raise his children well

Ideals: Artistic. Flaws: PTSD. Bonds: Poor, Attractive, Immigrant. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Heward Winthrop, Male Human Adept 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 900 gp.


Social Check DCs


Everard Melancon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a well pressed and immaculate suit (or dress). He has silver hair. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and a rival would like him out of the picture

Ideals: Gifted, Persistence, Entrepeneur. Flaws: Disease. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Everard Melancon, Male Human Bard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Arcana +5, Stealth +2
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. Black star sapphire (1200 gp). Sard (30 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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