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Advanced [show]


Heward Langston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a worn and beaten armor. His white hair is still thick. His thin eyebrows rest above his beady amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Heward's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Heward Langston, Male Human Cleric 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1800 gp. Emerald (500 gp). Blue quartz (15 gp). Rock crystal (50 gp). Iolite (50 gp). Fiery yellow corundum (500 gp). Peridot (50 gp). Blue quartz (15 gp). Bloodstone (50 gp).


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His red hair is greasy and uncared for. His eyes, though not visible through his cowl, are green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Ugly, Insomniac. Bonds: Adventurer, Immigrant, Slave. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Ramsey, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Abyssal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Balimaar Harper, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he wears a tan costume with the symbols of the four houses of cards on his torso. His auburn hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Racist, PTSD. Bonds: Military. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Harper, Male Human Monk 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to settle down with his crush

Flaws: Shy. Bonds: Attractive, Poor, Has a crush, Adventurer. Occupation: Bather

Voice: American accent

Attributes [hide]

Bernard Snowdon, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Springfield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a green wide-brimmed hat and green clothes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Joker, Entrepeneur. Flaws: Depressed, Insane. Bonds: Military, Adventurer. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

John Springfield, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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